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Bouh Revetoile
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Posted - 2013.10.07 12:41:00 -
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Denuo Secus wrote:Please give the Ares 3 missile and 3 turret slots! Like you did on the Scythe Fleet Issue. I hoped this is the new approach for dual weapon bonus :(
To go full damage on the Ares I'd need to fit different damage modules, which would gimp my fit. But being able to choose to go full missiles or turrets would offer some nice options/unpredictability/flexibility - the Gallente way.
You just misspelled Minmatar into Gallente. Interesting typo. :-) |

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Posted - 2013.10.07 13:18:00 -
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Denuo Secus wrote:In my book Gallente combat philosophy is about flexibility. If you refer to the missile bonus itself...I for one would like 3 turret slots and no missile bonus/slot at all more that the current half-and-half concept. Your book is bad then. Gallente phylosophy is all about firepower. Versatility and flexibility are Minmatar atributes. But I see what mistaken you : yes Gallente have some versatility in the sense that they can light shield tank their ships to earn even more firepower ; and because drone ships allow you to fit something else in the high slots, but no sane gallente would fit anything else than weapons on here, or at least says the manuals of gallente warfare. |

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Posted - 2013.10.14 11:59:00 -
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Interceptor may not be supposed to be solo pwnmobile but first tackle for fleet. They would be too strong otherwise and there wouldn't be any point flying anything else if they were better than T1 frigates considering their price. |

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Posted - 2013.10.14 12:46:00 -
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Fey Mallorie Nicnevyn wrote:But isn't , for example, the Ares supposed to be specialize for that (although Rubicon seems to be changing that)? Not that I consider interceptors to be cheap... but given that they are tech II ships, I would expect a better performance given the cost and training effort. I always used the Ares as the fleet first tackle indeed, but the Taranis as a full tackle+dps ship and not as a solo fighter.
And for the cost and training, you get : - bonus to disru/scram capacitor cost ; - fastest both sub warp and in warp frigate in game ; - bubble immunity ; - MWD signature bonus.
A tackler don't also need to kill any T1 frigate in a duel, or their wouldn't be any point flying T1 frigate again and we would be back to 2011. |

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Posted - 2013.10.15 08:08:00 -
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Iyacia Cyric'ai wrote:Except the Taranis isn't a fleet interceptor. It doesn't tackle any better than a lot of the T1 frigs and as already stated it's even not that good at fighting T1 frigs after their remake. So what exactly is it's T2 specialisation?
I think it needs to be either faster so it can perform better than its t1 coutnerparts as an anti-kite or anti-fleet ceptor support OR unnerf the EHP and possibly even give it slightly more hull to maintain its prior viability as a fast brawler. For anyone who actually flies the Taranis, they know its past reputation no longer holds true as it is. Oh so the MWD sig bonus is nothing ? And after these changes, bubble immunity + insane warp speed will be nothing ?
Have you ever flown an interceptor as an interceptor or did you only ever flown them as all rounded fast fighters ? There is a difference.
The MWD sig bonus most notably is what allow a ceptor to survive on a battlefield where any other frigate would die. |

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Posted - 2013.10.15 08:48:00 -
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Randy Wray wrote:You constantly talk about fleet interceptors and their role in large scale combat, there are other ways to play the game and the changes small gang interceptor pilots are asking for won't affect your gameplay. When it comes to the role of combat interceptors you seem rather deluded, when was the last time you saw a taranis or crusader as a fleet tackler? Fleet and battlefield don't necessarily refer to large scale combat, and I flought a Taranis not so long ago and found it very good in a cruiser fleet : you can tackle targets for the fleet and good chunks of damage.
Combat ceptors are also rather good to catch and kill support and kiting ships. They are in fact better than attack frigate for a lot of things.
Though, of course, combat frigate will be very tough adversaries unless you use attack frigates tactics.
The days of useless T1 frigates are over. All ships need a place, and interceptors don't belong to heavy fighters. |

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Posted - 2013.10.17 18:13:00 -
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XavierVE wrote:screams and indignation Haha ! Like if suddenly all nullsec was going to fly in interceptors...
And you know, tackling don't prevent from going through a gate, and then, you still have to tackle this cruiser before he warp out ; well, exactly like before. Landing at a gate before someone never assured you to tackle him.
I think some nullbear are really scared by these inties. There will be pve Battleship wrecks more than small gang ones IMO. |

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Posted - 2013.10.17 19:30:00 -
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Teth Razor wrote:Its not nullbears that are getting hit the hardest by nullified intys. Its small gang pvp! Read the posts on this page! I read and had a good laugh ! Thanks for it !
Come on, inties always were able to catch up on small gangs, and they never needed bubble immunity to do it. |

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Posted - 2013.10.17 20:54:00 -
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Teth Razor wrote:EXACLTY. So why give them nullification and turn them in to nullbear shuttles? Because that's useful to *enter* a system and go tackle a target. No more bunker ratting system.
Cyno behind the lines was already possible with covops (and an entity using titans should find covops expendable), so I don't think that is a real concern in fact.
And inties already were very hard to catch, but are not that difficult to kill or tackle if they stay on the battlefield, so being able to survive between fights is something we can give them I think. |

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Posted - 2013.10.17 20:58:00 -
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Teth Razor wrote:And no! Remote sebo'd ships will not catch intys due to module delay. To catch a inty, even with a insta lock, you need 1 sec for the server tick to apply the warp disrupter. 99% of intys will be long gone by time the server applies the disrupter.
If you don't understand what I am talking about I suggest you go pvp for a while before trying to sound smart again! You have never gone into an instalock gatecamp haven't you ? |

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Posted - 2013.10.18 07:20:00 -
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You never have gone through a real instalock gatecamp too.
I too believed I could go through anything if careful with my superagile frigate.
I was wrong.
Catching interceptors will only be harder in nullsec. People know how to do it elsewhere. And anyway, the firepower and function of interceptors don't justify any fear IMO. |

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Posted - 2013.10.18 09:27:00 -
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Randy Wray wrote:Let me introduce you to the post rubicon crow fleet: a 5kms uncatchable gang of talwars with 650 alpha per crow. They can speed tank pretty much anything, go straight through bubbles, actually fight other fleets if you've got a competent anchor and target caller(you cant rely on 1 dude to manually pilot a crow and call targets at the same time). With 15 crows you got 1500 dps and approx 9,5k alpha strike that can be applied to anything within 60km. They can realistically only be killed by smartbomb bses or specialized counters like rail taranis, even in the latter case the crows can just bail like they don't give a damn. That fleet will certainly scare the **** out of any lone frigate !
But seriously, are you that unused to frigate in nullsec ? 3 RLML Caracal would decimate your fleet ; or one Cerberus... And remember you need to tackle the target to prevent it from warping out.
Oh, and Condor or Kestrel can already do such kind of job for half the cost. Granted they don't have bubble immunity, but there's no bubble in lowsec anyway ; lowsec, you know, the place were frigate gang are a thing, unlike in nullsec where these seems to be some kind of bogeyman : "Be careful little nullbear, watch local and intel chanel or a nasty frigate will come to eat you !" "Long times ago, frigate were roaming all over nullsec and killing everything and everyone, and one day, they disappeared ; but sometimes, some come back ! They appear and disappear in the blink of an eye and leave a trail of nullbear wreck ! So watch out !" |

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Posted - 2013.10.18 11:52:00 -
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Randy Wray wrote:I had great fun flying talwar fleets in pizza, there were alot of people who underestimated the fleets enough to welp solo cynabals and vagabonds and what not thinking "it's just destroyers". A solo cerberus does not apply much damage to an MWDing crow moving at close to max speed, and if I have to sacrifice one for a cerberus kill then I think the only one who will be dissapointed would be the cerberus pilot. As for keeping targets tackled, did you suppose the crows would be alone? You can just add a bunch of tackle ceptors for the people that cant use missiles well and you'll have a completely bubble immune gang that could potentially kill ratting carriers and what not. Yeah, a ratting carrier and what not.
And that's nothing more than a ceptor gang can already do in fact. That's absolutely not an argument against bubble immunity, and the difference between a Crow and a Talwar is that the Talwar will have between two and three times the dps and ehp of the Crow versus the reverse for speed and signature. The difference is that Talwar does a meaningful dps whereas the Crow does not.
A ceptor need close range weapon to do some dps, and then they are *very* vulnerable as a fleet comp.
A fleet of AF is infinitely more dangerous than you ceptor gang whom the only ability is not to be caught.
The only terrifying thing here is that the bubble bunkers won't protect nullsec ratters anymore.
We deal with kiting Condor every day in FW, and we're still here to talk about it. A Crow will be no more than a Condor with less signature radius under MWD and bubble immunity. Damn I think a Kestrel fleet would be even better than these Crows for such a fleet and we haven't seen them.
Fact are that interceptors, since the tiericide, are pretty much good but harmless tacklers. With these changes, they will be very good but still harmless tacklers. Bubble immunity add just that : survivability in nullsec, and better ability to tackle in nullsec.
Lowsec is a good comparison in this case because the only difference bubble immunity will make is that interceptors will be exactly like in lowsec : virtually no bubbles for them. And we survived in lowsec despite the lack of bubble. |

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Posted - 2013.10.18 16:44:00 -
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Jaiimez Skor wrote:I feel that they either need to have their interdiction nullification removed or the mechanics of the game, and mainly the nature of server ticks need fixing to give people a chance to still catch them, it's not hard to burn out of bubbles in a 'ceptor to begin with, but it atleast gives them a vulnerability when moving around. This is very interesting in fact, because indeed interceptors never had troubles going through bubbles in the first place grace to their unrivaled speed and agility. But that mean they also never had any problem catching up on gang fleeing.
Yup, interceptors *already are* capable of catching up on any gang.
This bubble immunity will only slightly ease their ability to pursue and catch someone, but not even as much as the warp speed change. The only thing which will change is the time they need to catch someone after appearing in local in a bubble bunkered system. |

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Posted - 2013.10.18 17:34:00 -
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Randy Wray wrote:Which is why it is stupid. This bubble immunity is used as an argument against buffing interceptors to the level of having good combat stats, because ships that warp through bubbles and have good combat capability are OP. I think we can all agree on that CCP should ditch bubble immunity and give the interceptors proper stats.
Again, inties with "proper" stats would make T1 frigate worthless again.
And for the fleeing gang problem, warp time will allow the interceptors to be at the gate before you land and drop a bubble anyway.
BTW, I don't care if interceptors have bubble immunity or not, but I don't see any valid argument against it. Some arguments were actually hilarious, so I replyed.
PS : prevent bubble to be anchored too close from the gate would solve nothing. That would just make bunkering the system slightly more boring. |

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Posted - 2013.10.19 12:05:00 -
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Randy Wray wrote:You truly are delusional, look at AFs alright, they're just slightly over interceptors price wise. Most of the AFs have awesome stats and performance, does that make t1 combat frigates worthless? No it doesn't. Why? Because of the following:
- Combat frigates are alot cheaper, so in certain cases like you mentioned yourself you'd go with the t1 version even if you can fly an AF, (I personally do this alot even if I can fly all frigates)
- They can go into FW novice plexes
- They are less scary than AFs, thereby getting more fights
- Alot of the combat frigates differ from AFs in bonuses and slot layouts, giving them separate niches that the AF's do not fill
Bare this in mind when you balance interceptors (especially the combat ones) and I believe they'll get the buff they deserve. The attack frigates are all super strong when flown properly, the interceptors as they are on sisi currently have yet to reach that level. You should check AF's stats again...
AF are a lot slower than all T1 frigates but the logi ones. In fact, AF have attack cruisers speed ; no, in fact, some attack cruisers are even faster than them ! T1 frigates have between 1,5 and 2 times the speed of AF. That's a lot. AF are a lot more comparable to destroyers in fact, and the balance between them is rather fragile.
And interceptors are cheaper than AF ; not by much, but still. In fact, they are the cheapest T2 ship in game, and they currently are on the same level of power than attack frigate. Considering their speed and capabilities, they shouldn't have anything more or they would always be better than attack frigates. |

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Posted - 2013.10.20 20:14:00 -
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XavierVE wrote:TheLibrarian wrote:The issue your forgetting is that people stack like 15 bubbles so it takes a good 20-30 seconds to burn out of all of them which means ratters/gangs can safely align and can't be intercepted. That will be solved now. So disallow anchoring bubbles within 40km of gates akin to how you can't anchor GSC's within X km of gates. Nullification doesn't "solve" bubble bunkers, if it had, nullified tech 3's would have solved them a long time ago. Prevent anchoring bubble withing 40km of a gate won't prevent bubble bunkers when people take the time to place a dozen of them. |

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Posted - 2013.10.21 08:56:00 -
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XavierVE wrote:Bouh Revetoile wrote:Prevent anchoring bubble withing 40km of a gate won't prevent bubble bunkers when people take the time to place a dozen of them. Mobile Large Warp Disruptor II = 40km width across. Anchored 40km from a gate, it will not cover the spawn radius of a gate, even if you put them all the way around a gate. You will spawn outside of a bubble and be able to warp. So yes, restricting mobile bubbles from being anchored within 40km of a gate would prevent bubble bunkers and would be a much more artful and comprehensive solution to the problem of hell-bubbling a gate than giving interceptors nullification. Bubble gate camp never used on gate bubbles. Nothing prevent you from placing a bubble in the direction of all celestials, and even if a warp point is still free, that mean you have to make two jumps, which is twice the time to jump and might be more than the time you need to burn through the bubble.
So no, restricting bubble anchoring on proximity of gates is only a bad patch with huge side effects for the use of the module. |

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Posted - 2013.10.21 13:51:00 -
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Randy Wray wrote:We're talking about so called "rapecages" or "ratting shields" which basically cover the entire gate and its spawn radius all the way out to 50km+ with bubbles. The former is usually used on active regional gates for gate camping, the latter is usually used in deadend pockets to stall invaders so that mining ops and ratting capitals have time to safe up before they arrive. Yeah, I'm clueless.
But are you that stupid you can't see how to bubble bunker a system with all bubbles farther than 40km away from the gates ? It always depends on the system of course, but it's sometimes damn easy.
Veshta Yoshida 's idea is better, yet would not prevent these bubble bunker, only make them a bit more tricky.
What are the arguments against bubble immunity on ceptors already ? IIRC : - cyno behind the lines ; yeah, like covops... - uncatchable interceptors ; yeah, as uncatchable as in lowsec I mean... - ceptor gangs of doom ! lol... - small gang unable to flee interceptors ; but with warp speed modifications that will change nothing. What arguments did I miss ? |

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Posted - 2013.10.21 19:41:00 -
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XavierVE wrote:It doesn't matter if they place bubbles at the celestials. When you go to ratterville, you go to gank ratters. Which means you're going to anomalies. Sure, miners might throw bubbles up in mining anoms since they last a day or two, but ratters aren't throwing drags up in combat anomalies.
So your argument is misinformed. The real problem are bubble bunkers on gates, so nerfing those rather than empowering interceptors to screw over every small gang FC that roams null-sec in non-Combat Interceptor fleets would be the best solution.
But CCP won't do that, because it takes an act of god to get them to admit a planning mistake. I honestly believe they'd rather break the game for small gangs than to say "Yeah, that idea wasn't completely thought through." Guess where do anomalies spawn...
Yeah, around planets. |

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Posted - 2013.10.21 20:46:00 -
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Onictus wrote:Within 4AU
You don't warp a planet shotgunning a system, hell anymore you don't have to scan.
....and I will tell you now people are already planning their roaming fits. ~~~~~~~~~____ |\~~~~~~~~~~| |~\~~~~~40km| |~~\~~~~~~~~ | |___\~~~~~__| |40km\~~~~~~| x |~~~~~\~~~~~| |~~~~~~\~~~~| |_______\~~~|__ 4au = 600 000 000km
Find x. Hint : the triangles are isosceles. And damn, I wouldn't even have thought that would be so close in fact !
And I can't wait for these interceptor gang of doom ! |

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Posted - 2013.10.22 15:08:00 -
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Dramiel was OP because of the tank close to AF and the speed and agility of an interceptor, on top of dual prop (and good dps with projection to top it off). These interceptors are not even close to what the dramiel was. |

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Posted - 2013.10.23 07:46:00 -
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Strange Shadow wrote:Bubble immunity is drastic change. Fun, but drastic. It was real challenge to kill interceptor crashing back to gate. Now they are cut loose.
Imagine 20-50-150 intie roaming gangs will be a norm. Anyone who think inties dont have DPS take a look at crusader or claw. Hint: They designed not to tackle, but to kill, outside of smartbomb range (only taranis need to go in close).
Only few in fleet will need MWD - to establish initial tackle, rest can go with AB+max damage, no need to move really fast when you immune to bubbles and can bounce off planet/back to fleet in 20 seconds.
With mix on EWAR fitted on some of those ceptors, they can easily jam/damp/TD/kill even carriers. They can easily cut their losses and escape back to where they came from, at any time. Hard to probe down, fast as lightning, and has built-in Tech3 subsystem. Has both DPS and tackling variations. Easy to find/pick your ganks (no fights, they will easily escape from those, so no losses, or just few ones). No other ship class provides that functionality (and at what price!), so inties will be OP for nullsec roaming, no questions here.
If you decide to wreck stuff up a bit more, bring boosting loki (warps kinda slower, but still immune to bubbles (same Tech3 as inties lol)). Now those EWAR inties can mow down even hurricanes and cynabals (hint: they have trouble tracking stuff once scrammed, even without EWAR applied).
The only thing i waiting from this thread is a counter for that madness. This is sandbox, right? There supposed to be a counter, right? RIGHT? Roaming in a ship only to be able to flee is not really fun. You need to have some targets you can kill to have an effective roaming ship.
And if an inty pack picking lone targets might be fun one time or two, it will quickly become boring when you'll have to flee from all decent fights you could have had with a decent fleet.
@Garviel : indeed that also was before tiericide ; yet I'm not convinced the old Dramiel would not still be OP without the nerf it got. |

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Posted - 2013.10.23 17:08:00 -
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XavierVE wrote:I wish one of the "OMG INTERCEPTORS GETTING NULLIFICATION! GREAT!" people would answer why it's better to have nullification on interceptors rather than dealing with the bubble bunker problem directly. Restricting the size of anchored bubbles and removing the ability to anchor them within 50km of a gate would do far more to open up null-sec than creating one ungankable class of ship. No more passive camps on regional gates, no more giant bubble spam. I already explained to you how restricting the bubble anchoring distance to a stargate would not have ANY effect on bubble bunkers. 50km instead of 40 won't change anything. |
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